Hans Bacher: Dream Worlds – Production Design in Animation (Selected). Posted by: Nagy Péter. Email ThisBlogThis!Share to TwitterShare to FacebookShare. A happy note to close out this year’s animation book releases: Hans Bacher’s eagerly anticipated book about animation production design. Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney’s archives to.

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It’s almost as if some poor studio assistant followed Hans Bacher around, taking notes as his thoughts bounced from obscure Rococo painters, to the Disney vaults, to the importance of balance and rhythm.

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Psychologists and interior designers know how to use them together to achieve specific results. However, it doesn’t hurt to know a little bit about the scientific background of why to use them, especially when color is such an important part of our business.

He gives great insight into the process as well as general instruction on how to frame, move characters and tell the story in the best possible way. Apr 08, Sarah Schanze rated it liked it Shelves: You want to collect as much reference as you can.

All in all, a fine peek into the world of animation. Mitch Leeuwe rated it really liked it Dec 12, It depends on what the story requires. For lighting, use simple area or point lights, just enough light so the player can see.


John rated it it was amazing Jul 04, Avoid adding detail too early. It may look like I just want to have fun looking at all that stuff. For example, you could read an instructional manual on composition and lighting for photography but if you can’t translate it to game environments and how it improves your work, then you just got better at taking photos.

Not much contrast, light to dark value variation. Those backgrounds are masterpieces! A bit like a visual memoir of Bacher’s career. If a scene takes place at night, it will have primarily dark values, but within those dark values you could have a lamp post, car headlights or a camp fire to create a full range of values within the scene by introducing lighter values.

And by artistic style, I mean that the game’s color palette and style mimics a painting or painterly style. Hardcoverpages.

Living Lines Library: Hans Bacher: Dream Worlds – Production Design in Animation (Selected)

The feel of the place changes from paradise to terror induced jungle. As a comic book writer, that has some practical applications. History will show you that dictators knew and know about the manipulative powers of color. More pictures on my blog This book is an invaluable resource for any production designer. What can you learn from production design for animation? With illustrations from Bambi, Mulan, Beauty and the Beast, Brother Bear and many more – it is a visual feast of never-before-seen artwork, complete with insight from the artist on how and why they were designed as they were.


Player starts the game on a mid-day sunny beach and within a few levels the day turns to evening and to night. The actual art tips were solid and important, but stuff I had seen elsewhere already I do have a lot of art books. For 3d models, use simple geometric shapes and boundaries of the model. Focus on variety of reference that will help your environment creation.

Although the book is mainly focused on feature animation from Disney, there is a lot of correlation xreamworlds game environment artists. I wanted more brass tacks, essentially.

As environment artist and deramworlds designer, you must absorb knowledge from many different art disciplines. The lessons taught are universal and can be applied in different fields if it’s related to art.

When I was in college, studying computer animation I found a bached book that offered insight into preproduction and world creation for animation. Jun 08, Kai rated it it was amazing.

Feb 18, Michael Scott rated it really liked it Shelves: Here’s the list of chapters: When it comes to color, composition and design, Hans is in a class by himself. There are many useful lessons, such as film analysis, visual development and research, camera rules, composition, staging dreammworlds others. For the rest a really good book!