GENTLE JOSEKI PDF

Gentle Joseki, part I by Pieter Mioch. The patterns. Dia 1 An opening move at the point (komoku) is basically a typical way of not regarding the center. Sensei’s Library, page: point, keywords: Opening, Joseki. SL is a large WikiWikiWeb about the gentle joseki series. Its direction is clearly. Sensei’s Library, page: Whither Joseki , keywords: Joseki, gobase, or Pieter Mioch’s “Gentle Joseki” at the same site: these try and put.

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Here it is, the move, isn’t it cute? I very much doubt it is the joswki opening move possible but I doubt it even more if anybody will come up with evidence to the contrary in the next century. Although not as popular as it once was, the ko-moku play is an excellent move. It is a little low but all the same it’s way more positive compared to the play.

Never mind anybody’s advice. You won’t hear me say, though, that you -never- should play at either A or B as a follow up move to the play. It is safe to say, however, that A and B are regarded as bad moves. Humpf, as all good questions, that is not easy to answer.

If the best move would be worth ten points than I guess that A and B are roughly the same value of between points. In other words, as a novice to this game I don’t think that there is anything wrong with freely playing them in your own games, never mind what anybody is telling you about books this and books that.

Once Again, a Shimari.

There is no move which can hold a candle to black one in dia 3. Likewise, there is no formation as omnipotent as this small-knight’s enclosure shimari. If in an even game black can make two shimaries with his first four moves he can never have a bad game. I just finished searching for a good game example where black gets an easy win because of his shimaries.

It seems the vitality of the center oriented way of playing helps to reinforce one’s confidence or something, that is to say, I have no clue as to why white wins all the games, probably coincidence. In dia 4 A-E show the moves which are regarded as orthodox, i. The moves C, D and especially E are not very tight, however, and do not help black ensuring territory yet. Properly speaking, move E is not a follow up but a whole-board kind of play, not necessarily regarding the corner as being important.

I like the moves in dia c, though, just copying pro moves is good too, of course, but I honestly think that the road to fast improvement is playing lesser moves and come to understand why they’re not so hot. You can be sure, however, that after the game, no matter what the result might be your opponent will keep telling you these moves cannot be good and you shouldn’t be playing them and tons more of talk you sometimes have to put up with after the game which does not contribute to the game very much, although it can be great fun at times.

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Dealing With An Approach Move. This is the typical way of thwarting black’s shimari plans, the white “keima-kakari” or small knight approach move. Let’s have a look at what you shouldn’t be doing after this when playing black. Black one in dia 7 is too small.

The corner territory is only worth about six points, this does not justify the two black moves here. As I often said in previous episodes, one opening move should be worth about 5 points. Dia 7a shows a gente continuation.

The moves look normal but the result is so so, not really bad for black but a little slack. Not game-losing but gentls bit too tight, have a look at a better shape for black in dia 7b. Undoubtedly the result in dia 7a is more solid for black compared to this diagram, dia 7b. All the same, the result in dia 7b is a joseki while dia 7a is not because black is over concentrated, spending too many moves in a cramped place, ‘kind of how you feel after a huge dinner and the cake and coffee arrives just a little too early.

In dia 8 you can see yet another move, black one, which is not standard and thought of as too solid, over protective if you want. Instead of black one a move at either Ojseki or B would be joseeki. This diagonal move is a border case. It jooseki the famous “Shusaku kosumi” named after the 19th century Go-Master who virtually won all his games on black by playing it.

Strange when you think about it, you can invent and play an excellent new move but as long as you’re not going to win any games with it people hoseki think it’s worthless. Black 1 in dia 9b is often played one or two spaces down, for example, when playing it after first having played one in dia 9a. Note that black 1 in dia 9c works best when there already is a black stone somewhere around A.

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The pincer in dia 9d gives a situation which was often seen in go of the 18th and yentle century but it still is played today. We have a shimari upper right white formation a hasami pincer at the left, the famous Shusaku kosumi in the lower right and an alternative way of approaching the opponent’s stone lower left with another move than at In dia 11 you can see the defensive oriented moves which black can play if he doesn’t want to play a pincer.

Move F is special and usually not played but certainly not unplayable. If black would answer at E the situation reverts to a joseki dia 23 in GJ-VII were black’s first move in the corner was at E, white plays 1 and black genfle at ko-moku. All Peace and Quiet? Things can get hairy easily as you can see in dia 12a. Once black start throwing his weight around and plays aggressively at 1 white will immediately make clear he is not in the least impressed and start a counter offensive at 2.

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After white 4 you are in no-man’s-land and you’ll have to figure out what to do next by looking at the whole board and not overestimating your own fighting skill. In dia 13 I’ve tried to rank the possible pincers A-G in order of commonness.

Whither Joseki …

The play at G is not often seen but possible and A is gold record all-time favorite. Its main feature is that the situation does not settle easy and that there are numerous variations the results of which are not at all similar. I’ve been in love with this move ever since I saw it for the first time, some 14 years ago.

It’s perfect to catch your opponent off-guard with and it works very well with a black stone in the upper left corner to back it up. White 1 in dia 15 may seem as a logical move josseki, it is logical, moving between two enemy stones in a way they cannot expect to link up, ever but it is a miss fire. Black quietly plays the forcing moves of 2 and 4 and next comes back at 6 or A. White has no continuation which will make white 1 coming out good. White one only helped black strengthen himself and white only got a few points in the right corner back as compensation.

The corner, by the way, which was his to start with. Black 2 is natural, white 5 is trying to link his own stones together while at getle same time keeping black separated. Black 10 is an unexpected move but once you get to think about it the only way of saving the situation is by making a sacrifice. Up to 20 black more or less has sealed white off, the result is about equal. Some defects Left But Equal Result. Black’s formation, however, is by no means without its defects. White may very well continue with a play joswki one and starting a large-scale fight.

Black’s groups are not weak, however, and he should be able to handle the situation. Hoshi is often used when talking about an opening move on the point.

Since there is no end to this there is the ko-rule, which prohibits a player to exactly recreate a previous board position.

He had sente so he decided to play tenuki.