Design Patterns Explained: A New Perspective on Object-Oriented Design, Second Edition. 12 reviews. by Alan Shalloway, James R. Trott. Publisher. Design Patterns Explained: A New Perspective on Object-Oriented Design, 2nd Edition. Alan Shalloway. James R. Trott. © |Addison-Wesley Professional |. Design Patterns ExplainedA New Perspective on Object-Oriented Design Patterns Explained by Alan Shalloway and James R. Trott.
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Before the Object-Oriented Paradigm: The Problem of Requirements.
Design Patterns Explained: A New Perspective on Object-Oriented Design, 2nd Edition
Dealing with Changing Requirements. Object-Oriented Programming in Action. What Rxplained the UML? Why Use the UML? The Essential Challenges and Approaches. A Standard Object-Oriented Solution. Solving with Special Cases. An Introduction to Design Patterns. Design Patterns Arose from Architecture and Anthropology. Moving from Architectural to Software Design Patterns.
Why Study Design Patterns? Other Advantages of Studying Design Patterns.
Introducing the Facade Pattern. Learning the Facade Pattern. Introducing the Adapter Pattern. Learning the Adapter Pattern. The Traditional View and the New View. Commonality and Variability Analysis and Abstract Classes. The Qualities of Agile Coding.
An Approach to Handling New Requirements. Using the Strategy Pattern. Introducing the Bridge Pattern. Learning the Bridge Pattern: The Bridge Pattern in Retrospect. Using the Bridge Pattern. The Abstract Factory Pattern. Introducing the Abstract Factory Pattern. Learning the Abstract Factory Pattern: How Do Experts Design?
Building by Adding Distinctions.
Design Patterns Explained: A New Perspective on Object-Oriented Design, Second Edition [Book]
Steps 2a and 2b Repeated Facade. Steps 2a and 2b Repeated Adapter. Steps 2a and 2b Repeated Abstract Factory.
Comparison with the Previous Solution. The Principles and Strategies of Design Patterns. Chronicle Volume 1 Inbunden. Legend Of Zelda, The: The Legend of Zelda: Don’t Make Me Byy, Revisited: Skickas inom vardagar.
I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books.
Design Patterns Explained, Second Edition is the field’s simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You’ll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development.
Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today’s most useful patterns: Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding.
It’s the ideal “first book” on patterns, and a perfect complement to Gamma’s classic Design Patterns. If you’re a programmer or architect who wants the clearest possible understanding of design patternsor if you’ve struggled to make them work for youread this book.
Essential Skills for the Agile Developer: Bloggat om Design Patterns Patternd